Our brand new Level 2 Advanced Reason Online Course continues where the Level 1 course leaves off, and provides experienced Reason users with all the knowledge needed to get the very best out of all the advanced features and workflow methods available in Reason.
Throughout the course, techniques are combined and applied to practical situations to show how technical knowledge can be used to take your music in new and exciting directions. Through learning new skills, students will be able to free themselves from technical restraints and enable a clear path to channel their creativity and artistic vision.
At the end of this course, students will understand advanced techniques for composing, producing and performing music, including sampling, synthesizing and processing with various effects.
Check out the free module below and CLICK HERE to download the free information pack without any obligation to buy.
1. Introduction - Gating and Sidechaining
This module is designed to extend your knowledge of effects processing by teaching you about how to use a gate and various sidechaining techniques in Record and Reason, beginning with the common technique of compressor sidechaining known as ‘pumping’. Then, this concept is expanded by demonstrating other more imaginative ways of sidechaining melodic or percussive tracks using the ECF-42 filter and the main mixer channel strip gate.
2. Automation and Advanced Mixing
This module is designed to teach you some advanced mixing techniques, including how automation can be used to create looped sequences as well as longer effects progressions within a song. There is also some advice for how to improve the sound of the main instruments in your song, focussing this time on bass.
3. Advanced Drums I
This module is the first of two lessons focussing on how to produce drums with Reason’s drum instrument Kong. This lesson provides a guide to how to create different drum sounds, explaining what each of the sound generators are and some different ways that they can be used.
4. Advanced Drums II
This module is the second advanced drum module, this time looking at the way drums can be mixed and effects applied, both internally with Kong or externally using other rack devices and the mixer. The first part of the lesson focusses on creating an electro house break, with individual aux effects processing and sub mixing of drums in the rack. The second part then looks at how to create an acoustic drum break, showing a totally different mixing method of routing them out of Kong and onto individual channel strips on the main mixer.
5. Advanced Synthesizing I - Malström
This module is the first advanced synthesizing lesson, taking a detailed look at Malstroem, Reason’s graintable synthesizer. There is a guide to each synth section, largely focussing on the features not seen on other instruments, such as new filter types and waveshaping, as well as examples of how these features can be used to create patches.
6. Advanced Sampling - NN-XT
This module teaches the inner workings of Reason’s advanced sampler NN-XT. Some of the techniques shown include how to create a synchronised vocal loop, how to make a multi-layered bass patch, how to create a monophonic and polyphonic lead and how to use the alternate and velocity range features to produce more realistic and unique patches.
7. Working With a Vocal
This module shows some of the ways a vocal can be recorded and mixed into Record or Reason version 6 onwards. Although recording vocals can’t be done in earlier versions of Reason, the vocals used in the session are imported into NN-XT in the Reason module session so students working with these versions of the software can try out many of the techniques taught. After covering some of the considerations for recording a vocal, there is a guide to the different ways you might want to apply various effects, such as compression, EQ and reverb. Then, some rarer techniques like de-essing and applying parallel compression and EQ are shown, as well as a lesson on how to use the pitch correction and transposing device Neptune.
8. Advanced Synthesizing - Thor
This module takes a close look at Thor, Reason’s powerful semi-modular instrument, capable of many kinds of synthesis, including subtractive, wavetable and FM. FM, or Frequency Modulation, hasn’t been seen so far on the course so this is looked at in more detail, with an explanation of the main principles and how it can be used to make various classic and original patches.
9. Advanced Effects I - Vocoder and Matrix
This module is the first advanced effects lesson, taking a look at two new devices, BV512 Vocoder and Matrix. After giving a detailed rundown of each device, there are some examples of how they can be used to create a range of classic parts in a song.
10. Advanced Effects II - Combinator
This module is the second of the advanced effects modules, this time focussing on Combinator, and how it can be used to create a range of different effects patches, including a simple doubler, a multi-band compressor and a drum slicer and glitcher!
11. Advanced Combinator
This module first expands the principle of multi-band processing to a different effect, namely chorus, where the different bands of the bass track from the previous module are treated. The remainder of the module shows how a fat bass instrument patch can be created with combinator, designed for using in harder styles of dance music such as breaks, drum and bass and dubstep.
12. Putting it All Together - Producing a Remix
This module combines a load of the techniques learned on the course into a remix session. The song is a dubstep track, remixing the ‘Long Lost Sun’ track ‘Who I Am’. The module provides a thorough guide to each part of the arrangement, looking at how tracks are created and developed through the song, with regards to harmony and timbre.
13. New Effects in Reason 6
This module provides a guide to the three new effects in Reason 6: Alligator - a triple-filtered gate for creating rhythmic spectral effects with tracks, Pulveriser - a fat compressor with distortion and filtering, and The Echo - a comprehensive delay and echo device.
14. Bonus Module - New Features in Reason 7 Part II
Teaches some of the new features on the mixer in Reason 7, such as the graphical EQ display, and the ability to create Bus and Parallel channels for instant submixing and parallel processing of parts, all of which is done via the creation of a deep house track.