Logic Pro's Sculpture is a completely unique modelling synth, and if used correctly can create dynamic and extremely professional sounds. Most people are deterred by Sculpture as it looks a bit scary. This tutorial breaks each section down and explains how it is used. The Basics At first glance sculpture looks extremely daunting, but if you break it down into blocks its as easy as any other synthesiser out there. The oscillator equivalent in Sculpture are the Objects. The objects react with the string in different (predetermined) ways to create variation and timbre. The resulting tone is then sent through a complex filter. After that there are several effects including Delay and a very unique Body EQ. The Objects and the String Sculpture has three Objects, these react with the string and produce sounds. Each object has a different set of ways that it will affect the string. After setting up each of your objects you can move them around on your string. This will change the timing that the object affects the string in relation to each other. The Filters After the initial tones are created they are sent through a filter. This is very complex on the inside but very easy to use for the producer. Above is a Waveshaper – this controls the saturation. And below is your standard Filter with a HiPass, LoPass, Peak, BandPass and Notch filter setting. After Effects and Envelopes The panel furthest to the right contains the master level, the envelope and a Delay and Body Equalizer. These are fairly standard and easy to figure out. The EQ is very cool though, as it has a number of presets that replicate sounds of instruments, for example the acoustic guitar setting acts as though the string is being played on an acoustic guitar. You can also choose between Mono or Polyphonic. Everything Else Underneath the main modelling panel (left to right) you have the LFO’s, Jitter and Vibrato effects, Velocity control, a really useful and easy to use Controller. In the is a Morpher this allows you to modulate between effects and can give some extremely interesting sounds. On the right are the envelopes you can map these to virtually anything on the modelling board to control the shape of the sound. Now practice away tweak and modulate, and create some cool sounds. It really isn’t as scary as it looks once you break it down. I hope this has helped please feel free to leave comments or any extra thoughts on Sculpture. Original source: http://audio.tutsplus.com/tutorials/sound-design/quick-tip-how-to-use-logics-sculpture-synth/