Japanese survival horror games of the PS1 era like Resident Evil, Parasite Eve or Silent Hill would feature specially designed rooms where you could save your game by accessing an old typewriter, a payphone, or a notebook.
It’s no surprise that encountering one of these safe havens would be perceived as a genuine reward for the player, who would clash with ruthless bosses, tackle NPC hordes, rummage for items and solve difficult puzzles without the safety net of modern save-game mechanics.
Psychologically, the rooms would offer respite from the chaos of the world, and sonically, the musical themes would include soothing Satie-esque pianos, hazy harps, liminal atmospheres, slow-glow sequences, dreamcore bells or haunting 12-bit choirs.
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