Hospital Records artist Reso opens his studio doors to share the pro DnB techniques involved in producing his chart-topping anthem 'Move It'. Follow through the tutorials as he meticulously deconstructs the drums, bass, melodic and vocal parts, as well explaining the mixing and mastering of the track, embedded below...
Module 1 - Intro and Kick/Snare
In this first module, Reso introduces the track and breaks down the course structure. Jumping straight into the drums, he begins by showing how the main kick and snare groove was created, including the sample selection and processing applied.
Module 2 - Additional Drum Parts
Continuing the drums, Reso explains all of the additional sampled and synthesised drum parts that make up each section of the track. From taming volume envelopes to applying compression and distortion - every aspect of the individual drum and percussion sounds are described.
Module 3 - Drum Group Processing
In this module, Reso compares the drums pre and post the drum-buss processing. He breaks down the group processing, showing how the huge DnB drums sound is achieved.
Module 4 - Arranging the Intro Drums
In the last drums module, Reso looks at how the drums are arranged and processed throughout the intro section. He discusses creative FX such as reverb and delay, before demonstrating some novel techniques to add interest to the sound.
Module 5 - Bass Part 1
In this module, Reso walks through the process of creating each bass sound in the track. Starting with NI Massive, he walks through how each part of the synth effects the sound, before showing the additional refinements made using automation and additional plugins.
Module 6 - Bass Part 2
This second bass lesson explains the remaining bass elements, before talking about the various bass group processing effects to create the enormous, dirty bass sounds inherent to Reso’s style.
Module 7 - Pads and Leads
In module 7, Reso moves on to the melodic and polyphonic elements of the track. Beginning with the instrument plugin, Reso explains the sound’s conception, before moving on to detailed FX chains which include automated filters, distortion and subtle reverbs amongst many others.
Module 8: Module 8 - Intro FX
This module shows how different FX sounds are used to embellish the intro section. Reso talks about his sample choices and the automation he uses to modulate the sounds.
Module 9 - Main Break FX
This second FX module continues looking at the different continuous and brief FX sounds that punctuate the arrangement. Using a variety of plugins, Reso takes the original sounds and turns them into aggressive and dramatic interludes for the track.
Module 10 - Mastering
The course ends with a quick look at the master buss, showing how the mix is finished off and how to create pre-masters and alternate versions for playing out. Reso walks through the plugins on his main output, demonstrating how he has used Izotope Ozone to EQ, limit and add harmonic excitation.
Any references to any brands on this site/page, including reference to brands and instruments, are provided for description purposes only. For example references to instrument brands are provided to describe the sound of the instrument and/or the instrument used in the sample. Loopmasters do not have (nor do they claim) any association with or endorsement by these brands. Any goodwill attached to those brands rest with the brand owner. Loopmasters or its Suppliers do not accept any liability in relation to the content of the sample or the accuracy of the description. "RHODES" is a registered trademark of Joseph A Brandstetter.